"10,000 Pixels" is a curatorial project created for the online platform Art Micro Patronage about the creative strategies that emerge from limitations. For this exhibition, artists were given an "allowance" of 10,000 pixels and asked to create three images using only those pixels. The results range from tiny geometric forms, hotdogs/shit, tiny animations, and reminiscences of NES graphics and the early web.
An excerpt from the exhibition essay:
"We experience digital images in a kind of bracketed time. Current technologies look clean and crisp, whereas images from a few years ago seem inadequate and embarrassing. When looking at a video I made only a few years ago, I noticed the huge differences in quality between the older piece and more recent projects made in HD. Yet as a two-dimensional surface, even a seemingly low-resolution image contains a gigantic amount of information. A crummy YouTube video might have had 320x240 pixels, but even such an unacceptably low-resolution image contains 76,800 pixels. The works in this exhibition explore the limitation of resolutions that are several orders of magnitude lower, having more to do with historical influences than the promise of 4k projectors.
In 1974, low-resolution computer graphics were born. In that year two arcade games were released: Taito’s Basketball and Midway Games’ Gunfight. Both games are cited as the first use of sprites, or small graphical elements that can be moved independently, representing things like characters, items, or enemies. An exercise in limitations, Gunfight’s tiny cowboys are made from 21x33-pixel blocks; the bullets are single squares diagonally crisscrossing the screen."